This is my first forray into processing any kind of save file, please be gentle, constructive criticism welcome. The asset tree location is defined by nfig. By modifying the files contained in the assets directory, Starbound can have its existing content changed, removed, and new content added. It is the central location modding work takes place. Display the rest of the player data that is collected ( Health, blueprints, techs, etc) The asset tree contains all game assets that are loaded during gameplay.player save file and it will parse and output information about your character save.Ī big thanks to McSimp and his files on starbound save structure research, it really helped me fill in the blanks for the things I was missing. Hey guys, i'm making the first test version of my web-based save file parser available here: Notice: Changes made to items are not yet saved, i'll be adding it soon. ![]() Click save to get the link to your new save file MAKE A BACKUP OF YOUR SAVE FILE, i'm not responsible for losing your save. player file from your Steam/steamapps/common/starbound/players folderģ. Please make backups before using this tool, i'm not responsible for lost saves.Ģ. Fixed some bugs related to editing items and their properties.Added the option to change your current and max health/energy/warmth/breath/hunger.Fixed some bugs with large numbers being calculated incorrectly.You can access the raw item JSON of each individual slot in a file, along with other internal used information and stats. It gives users greater control over a character, mostly their inventory. Fixed bug where you couldnt add items to empty slots Starcheat is a character save editor program for Starbound vanilla + modded players.Clicking import will open a textbox where you can paste these codes to import the item into that slot. Clicking export will give you a chunk of text representing that item. Item Sharing (Exporting and Importing) In the "View More" section for every item there are now "export" and "import" buttons. ![]() So it's unlikely they'd be storing as much data as you are suggesting, but at the same time 1 gig is definitely not enough storage for starbound by itself, let alone starbound sharing the space with other games. At least it does for me, it might change based on how many games you own or how much money you've spent on the platform. I think that Steam limits you to 1 gig of cloud storage for all of your games to share. This isn't financially justifiable for Valve. In all fairness, for Starbound alone, Steam would be saving terabytes - potentially even petabytes - of data if cloud saving was enabled for all worlds. New Peacekeeper stations for bounty hunters work your way through promotions and restore law to the universe. 1 for the devs for never coming to xbox like they said they wouldĪnd -1 for not having cloud based saving like all other multi-player games. New procedurally-generated quests that send players travelling to worlds and space stations, hunting down criminal gangs. All games should be cloud saved if it has online capabilities like multi-player. pretty depressing finding out that not all steam games have cloud saves. Originally posted by Chaos_Incarnated:I just downloaded it off a hot spot, hoping to play it on the road.
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